![]() Killing additional sets of enemies in the same color increases the bonuses (up to 100,000 points), but killing an enemy of a different color would reset it. Destroying three enemies of the same exact color in a row would earn the player bonus points. The enemies come in red, yellow, and blue. The game's scoring system is based on the colors of the enemies. ![]() The levels are tightly and methodically paced with meticulously crafted scenarios that can be approached in different ways using the weapons. The weapons "level up" and become more powerful from extensive use and remain so for the rest of the game. It can also make the player's ship temporarily invincible, and the fragmentation of the swords can also cause damage to nearby enemies. When the gauge is completely filled up with energy from the pink bullets absorbed by the Radiant Sword, and the button combination for it is entered again, this results in the Hyper Sword, in which a pair of massive swords appear on both sides of the ship, and swing round before converging directly in front. The player's ship is also equipped with the Radiant Sword, an energy weapon which is activated by pressing and holding all three weapon buttons, and can be swung at enemies and absorb pink enemy bullets to build up a gauge on the top-left corner of the HUD. Anything caught within the circle would be targeted with homing lasers.
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